

This may be useful for getting the enemy to flee before you so you can mow them down with a sweeping advance! Blood Hunger basically turns your warlord into a vampire (gain wounds on killing models in melee with it - is capped at 6 so you can't go too crazy!) the downside is that the warlord and his unit has to charge the nearest enemy unit within 12 inches - a sacrifice I would be willing to take, just need to be wary of cunning parking of enemy rhinos near to your warlord!Ĭloaked in Blood is pretty sweet, a -2 modifier to any non world eater units locked in combat with your warlord. Enemies of the World Eaters beware, shooting them up close is only going to hasten your demise! I like it, it feels more like an enemy has shot them, they've got their blood up (gain a feel no pain against the shooting attack) and gone "right, that's it, they die next!". Being able to pull off a charge in your enemy's turn is a pretty awesome - much like how the Fists can do it now thanks to their advanced reaction but in this case it is in reaction to being shot at. Blood for the Primarch! Skulls for the 12th Legion! This is great as it really empathises their berserker-like combat preference - charge and smack things around with chain axes and move onto the next combat. Right out of the gate, this is a pretty snacky and unsurprising trait for a legion like the World Eaters - all models gain +1 attacks on the charge in addition to any other bonuses even if they would otherwise not get a charge bonus (i.e. Time for another legion preview and this time it is about the World Eaters.
